henrik sedvall

$ Software Engineer with a knack for physics and AI.
$ Professional background in software- and agile development.
$ Experience in leading projects from concept to deployment.

featured projects

Interaction System

A set of components to enable player interactability on other actors

Solo - Unreal/C++

  • Gameplay, UI
  • Components
  • Interfaces

Rouse

Use your magical blunderbuss to solve physics-based puzzles and traverse the levels

Team - Unreal/C++

  • Scrum master
  • Gameplay
  • Movement
  • Aiming

Babymon

A hectic and whimsical babysitting game

Team - Unity/C#

  • Gameplay programmer
  • Player controller
  • Camera movement
  • Interactions

Bucket Boy

A pitch black puzzle-platformer with a flashlight mechanic

Team - Unity/C#

  • Gameplay programmer
  • AI and UI
  • Interactions
  • Animation implementation